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Seven worlds

3D game templates: seven lightweight worlds, ready to edit

They are not all games: there are walkthroughs and showrooms too. Each template is a complete world of simple, colourful shapes with a way to move and an objective, which you open in the world editor and change as you please.

Lightweight worldsRun on the player’s deviceEdited in the editor

Pictures drawn in code of illustrative worlds, lit by the same maths as the live scene on the studio page. They illustrate the templates; they are not captures of them.

The templates

The seven worlds, one by one

For each world: the idea, what is in it, what you change in the editor, an example request in words, how you move, and what it is used for.

Wander and discover

Stylised exploration

A calm island at sunset: a beach, a meadow, a hill and a lighthouse, a dock and a bridge to an islet, and eight hidden crystals for whoever finds them. No clock chasing you: the point is to wander and collect them all.

  • A small open world made of simple, colourful shapes
  • A third-person player with a follow camera
  • Eight crystals to collect with a counter, and signs that tell the place’s story
Change in the editor
Time of day and fog, where things are placed, the player’s speed and jump
Ask in plain words
“Add three small islands joined by two bridges and put a gem on each one.”
Controls
W/A/S/D and the mouse; a touch joystick on phones
Good for
Calm worlds for children, introductions to a place, short story experiences
Start from this template
Skill and timing

Obstacle course

From the start pad to the finish line across jump pads, moving platforms, sliding sweepers and a lava field. Fall and you are back at the last checkpoint, while a timer records your best run.

  • Moving platforms, hazards, checkpoints and a finish line
  • A timer, lives and respawning
  • Pickups along the route
Change in the editor
Speed of platforms and sweepers, checkpoint positions, number of lives, the time limit
Ask in plain words
“Add three obstacles before the finish line and set the time limit to two minutes.”
Controls
W/A/S/D and Space to jump; a touch joystick and a jump button on phones
Good for
Challenge games between friends, event games, a first 3D game
Start from this template
Simple driving

Kart racer

A closed track, a small kart and three laps counted through ordered gates. Easy, playful driving rather than simulation, with coins on the racing line and kerbs along the sides.

  • A track with a start gate and a lap counter
  • A vehicle the player drives, with a chase camera
  • Coins on the racing line, lap times and a best lap
Change in the editor
Kart speed and colour, time of day and fog, where the coins and kerbs sit
Ask in plain words
“Set the race at sunset and add glowing boost pads on the straight.”
Controls
Arrows or W/A/S/D; a touch joystick on phones
Good for
Family racing games, best-time challenges
Start from this template
Practical walkthrough

Warehouse walkthrough

A warehouse with racks, aisles and a loading bay that you walk through in first person. It suits showing a new hire around, or explaining a layout before it is built, with points where you stop and read.

  • Racks, crates and aisles drawn with simple shapes
  • First-person view and walking
  • Information points that show their text when you come close
Change in the editor
Where the racks are and how many, the text of the information points, the lighting
Ask in plain words
“Add a fourth aisle and a returns area by the door, and put an information point at every aisle.”
Controls
W/A/S/D and the mouse to look; a touch joystick and drag on phones
Good for
Showing a site, explaining a layout, introductory safety training
Start from this template
Interior design

Room-design walkthrough

A room with its furniture and lighting that you walk around and see from every angle. Change the sofa’s colour or move the table in the editor and see it at once, then share the link with whoever decides.

  • A room with walls, a floor and furniture built from simple shapes
  • Daylight from the window, a floor lamp and a pendant light
  • First-person walking, and floor swatches that change the sofa’s colour
Change in the editor
Colours, positions and sizes of the pieces, time of day, walking speed
Ask in plain words
“Move the bookshelf next to the window and change the west wall to a calm green.”
Controls
W/A/S/D to walk and the mouse to look; a touch joystick and drag on phones
Good for
Showing a design idea to a client, comparing two layouts, explaining a space
Start from this template
Puzzles in a world

Puzzle adventure

Floating islands at night and three coloured gates blocking the exit, each with a key in its own wing. Pressure plates you step on reveal a bridge of light, start a lift or open a cage. Simple puzzles solved by moving around, not by menus.

  • Pressure plates that reveal a bridge, start a lift and open a cage
  • Three keys that open their gates, and a final exit portal
  • A night-time mood with glowing elements
Change in the editor
Where the plates and keys sit and what each plate does, number of lives, player speed
Ask in plain words
“Add a fourth wing with a green key that opens only after the three keys are collected, with a four-plate puzzle inside.”
Controls
W/A/S/D to move and Space to jump; a touch joystick and a jump button on phones
Good for
Short puzzle games, simple escape rooms, learning activities
Start from this template
Interactive display

Product showroom

Your product on a round stage under the lights, with the visitor orbiting it and switching its colour. Upload your own 3D model or start from a simple shape, and share the link in your shop or your pitch.

  • A display stage, lighting and a quiet backdrop
  • A camera that orbits the product when dragged
  • Tappable hotspots and five colours the visitor can switch
Change in the editor
The model on display and its colours, the hotspot texts, the lighting
Ask in plain words
“Offer only three colours for the product and add a hotspot with its name and dimensions.”
Controls
Drag to orbit and the mouse wheel to zoom; touch and pinch on phones
Good for
Showing one product clearly, launch pages, sales presentations
Start from this template
Use cases

Three kinds of experience, not one

Ask first: does the visitor play, walk around, or look? The answer picks the template and the way of moving.

Games with a goal

The obstacle course, the kart racer, the puzzle adventure and exploration. They have a win, a timer or lives, and the player controls a character or a vehicle.

Walkthroughs of a place

The warehouse and the room. The visitor walks in first person and understands the space: where everything is and how the layout looks.

A display of one thing

The showroom. No walking and no jumping: the visitor orbits the product and switches its colours. The lightest kind on devices.

At a glance

The seven templates in one table

TemplateHow you moveObjectiveChanged most often
Stylised explorationThird personCollect what is hidden and reach the topThe terrain and where things are
Obstacle courseThird person, with jumpingThe finish line in your best timeThe obstacles and their speeds
Kart racerVehicleComplete the lapsThe track’s shape and the kart’s speed
Warehouse walkthroughFirst personVisit the information pointsRack positions and texts
Room walkthroughFirst person or orbitSee the layoutFurniture, its colours and the lighting
Puzzle adventureThird personSolve the puzzle and open the gateHow many puzzles and in what order
Product showroomOrbit around the productNone: display onlyThe model on display and its colours
Plainly

The limits of these worlds

Stylised, not photorealThe worlds are made of simple, colourful shapes. They are not console-quality graphics and do not imitate reality.
Performance depends on the deviceThe world is drawn on the player’s device. Slower devices show it at lower quality.
No multiplayer yetEach visitor is alone in their world.
Your models, within limitsYou can upload 3D models in GLB format within your plan’s size limits, and you are responsible for the rights to them.
FAQ

Questions people ask

Are these templates games or presentations?
Both. Four are games with an objective and a win, two are walkthroughs of a place, and one is a showroom. All are built with the same editor and published the same way.
Can I put my real product in the showroom?
Yes, if you have a 3D model of it in GLB format: upload it and place it on the stage. If you do not, start with a simplified shape built from the basic shapes. We do not generate an accurate model of your product from a photo.
Do these worlds work on phones?
They work in modern phone browsers, with a touch joystick for movement where it is needed. Quality adapts to the device’s ability, and older phones may run them less smoothly.
Is the warehouse walkthrough a substitute for an engineering plan?
No. It is a way to explain and introduce: it shows someone where things are and how the layout looks. It is not a precise measuring tool or a certified plan.
How long does editing a template take?
Moving objects, recolouring them and changing the lighting is instant in the editor. Requests in words take as long as their size demands. It is best to start with small changes and see their effect.
How do these differ from the 2D templates?
The 2D templates are flat games tuned with sliders that run lightly on almost any device. The 3D templates are worlds you build with a visual editor and they ask more of the device. The “2D vs 3D” guide goes into the difference.

Start from a ready world and change it until it is yours.

Pick a template, open it in the world editor, move, recolour and add, then publish it to a link that opens in the browser.